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No Way But Down 0.2.9
No Way But Down 0.2.9
Authorize : Freeware

Size : 229k

Publisher : gadlor

OS Support : 1.0 and up

Servers
  • USA
Content
No Way But Down is a roguelike RPG in the style of ADOM, Rogue duh..., NetHack, Castle of the Winds...and a few other personal favorites.
Control mappings are similar to ADOM and NetHack to see an ingame listing of controls, hit the ? button.
If you like No Way But Down or hate it for that matter, please rate it and add a comment with your rating. For more complicated suggestions, please shoot me an email I can39;t respond to Market comments. Additionally, feel free if anything is confusing or doesn39;t work correctly to email me.
Version 0.2.9 3202012
Just a few small stability changes while I work on some bigger stuff.
Selling to a shopkeeper could cause crashes in rare cases. Items will no longer show up for a little while in your inventory after you39;ve sold them.
In very rare cases 1 out of 500ish, a dungeon level might be created that would not allow you to move. This won39;t happen any more.
For people using the soft keyboard I set it up so a long press does a key repeat. It makes it a little less exhausting to play using the software keyboard, hopefully.
Version 0.2.8 1242011
Note installing this update will mean that you will lose any games you currently have saved.
Added shopkeepers, gold, talk command.
Added a look command.
Fixed crashes when generating a new level.
Added weapons for previously unused categories axe, spear, chain weapons, etc etc.
Switched to a more nuanced notion of item rarity and monster rarity.
Items will now be more varied in quality.
Nerfed the ring of feathers a bit sorry, it was way too good.
39;Open room39; levels will not occur too early in the game as they39;re pretty difficult.
A small mountain of other miscellaneous fixes.
Check the keybindings to see any all new commands.
Version 0.2.7
Fix potential crash with rainbowhued potion.
Fix issues with the equip screen getting wonky with a lot of items.
Change level generation logic it should look less like an acid dream now.
Some performance optimizations for levels with a lot of monsters.
Ability to change font size is now included check yon ? menu, as well as an alternate hardware key to descend stairs.
Sorry for the small update my day job is kicking my ass. Hope to get more done next time. Suggestions always welcome.
Version 0.2.6 972011
Added some more usable items.
Updating ad mediation stuff I can now remove one stupid amp; unnecessary permission from my app.
Some code cleanup. Removed an unused jar which reduces the size somewhat.
Attempting to resubmit mostly so I can see if this39;ll resolve the package unsigned error that cropped up the last update. That one39;s not my fault the Android market causes this problem sometimes: http:www.google comsupportforumpAndroid20Marketthread?tid11b65a3c2807848aamp;hlen
Version 0.2.5 81711
Fixed issues with lategame monster difficulty scaling WAY too easy if a player had a high Evade.
Added in a system of monster rarity so the more unique ones appear less often.
Items picked up now appear at the top of the carried items screen.
Fixed some recurring issues with scrolling the list of carried items with large numbers of items.
Added the beginnings of a manual.
Added a surprise on level 13.
Pushed back monsters to later levels to better handle their new higher difficulty.
7811 changes
Behindthescenes cleaning.
Monsters will no longer take a free turn when you descend a level.
Added a confirmation dialogue to the quit command.
Added a log screen to view recent messages 39;m39;.
The help screen now scrolls.
Updated my fugly application icon to a slightly less fugly one.
Loading a saved game wouldn39;t restore the number of turns you had taken, leading the high score upon death to be much lower than it should be.
keyword stuff: rpg roguelike rogue nethack role playing game

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